Changelog — v0.2.0
Cardificer » Devlog
Changelog for version 0.2.0, released on 7/18/2023
Cards
- The following cards have been added (though are currently inaccessible in-game): Explosion, Stagger, Black Hole, Acid Spit, Asteroid Rain, Antimatter Barrage, Thousand Blades, Shockwave, Aqua Veil, Devil Bomb, Bonfire.
- The following changes have been made to cards:
- Lightning
- Chord Effect: +Cast lightning on destroy --> +20% Homing Weight, +1s Homing Time
- Thorn Swarm
- Chord Effect: ~~+2 tiles knockback~~ --> +Thorns (5s)
- Ball Lightning
- Added chord effect: +Create lightning on hit (applied to first projectile only if dmg != 0)
- Insect Swarm
- Major rework. Now creates several small orbiting flies that repeatedly damage enemies they come into contact with.
- Duplicate Chord Effect: ~~Homing Weight +25%, Initial Velocity +2 tiles/s~~ --> Damage x2, Initial Velocity +2 tiles/s
- Fire Breath
- Chord effect: ~~+Burn (1x), +Flowing on Player~~ --> +Repeatedly fire projectiles that apply burn (only on first 3 projectiles)
- Spectral Arrow
- Chord effect: ~~+20% Homing Weight, +1s Homing~~ -> +Phantasmal
- Echoing Shout:
- Added a region around the player that appears briefly after casting and applies a new panicked status effect on hit, causing enemies to move in the opposite direction their behavior tells them to.
- Chord Effect: ~~+1 Pierce Count, x1.25 Projectile Scale~~ --> +Panic (1x)
- Smite:
- Attack now automatically targets a random enemy in the room.
- Projectile Lifetime: ~~0.01s~~ --> 0.32s
- Wave Crash:
- Damage: ~~8 DMG~~ --> 1 DMG
- Whirlpool:
- No longer follows the mouse and instead travels in a straight line.
- Bolt of Light:
- Homing and Aiming targets changed to target random enemies rather than ones near where the player is aiming.
- Judgement:
- Added chord effect: +Purified (1x)
- Gamma Burst:
- Status Inflicts: ~~None~~ --> +Poison (1x) (on self)
- Chord Effect: ~~x3 damage, x0.25 projectile lifetime~~ --> x3 damage, x0.25 projectile lifetime, Posion (1x) (on self)
- Lightning
- Added shield/reflect immunities to several cards.
- Added charge times before spell is cast to several cards.
- Added active effects on several cards.
- Adjusted several bombs to deal damage independent of the damage of the projectiles that created them.
- Limited several chord effects to activate a limited number of times/on a limited number of projectiles.
- Several chord effects no longer activate on projectiles with 0 damage.
- Several cards have received visual and audio updates.
- Several cards have received new runes (no more writing the name in a circle!).
Enemies
- Added Bat enemy.
- Added Rat enemy.
- Various improvements to pathfinding and logic.
Bosses
- Cauldron of Desire:
- Major overhauls to the boss fight.
- Attack Changes:
- New Poison Blade Attack has been added, replacing the existing Plague Cloud Attack (now removed).
- New Icy Blast Attack has been added, replacing the existing Escape Velocity Attack (now removed).
- Reworked Gamma Burst attack to fire a sweeping lasers over random quadrants of the arena.
- Adjusted projectile angles, velocity, and fire rate on Whirlpool Attack.
- Adjusted damage on several attacks.
- Removed knockback from all attacks.
Generation
- Added different-looking doors to indicate if a door leads to the boss room, a treasure room, or a shop.
UI
- Added a Deck Viewer menu that allows players to view all the cards in their deck.
- Added a Game Over screen.
- An instruction manual has been added to the main menu and pause screen (and appears automatically the first time you play the game).
- Changed cooldown timers to be displayed via a depleting clock rather than a second-based timer.
- Credits screen has been added to the main menu.
- Gold piece icon has replaced the $ symbol before the gold counter.
- Minimap functionality has been implemented.
- Player's hand has been moved from the bottom left corner (around rune viewer) to above the player.
- Structure of cards have received a major visual overhaul.
Other Changes
- Action Times have been reworked to accurately reflect the duration of active spellcasting.
- Added a damage flash to enemies.
- Added a delay on doors opening after clearing a room.
- Added Cleansing, which removes all status effects from an entity.
- Added more quips to the main menu.
- Added several new status effects:
- Panicked: (Enemy-only) causes enemies to move the opposite direction of their intended movement.
- Purified: Purified entities cannot suffer status effects while under they have purified. Also, cleanses entities on inflict.
- Thorns: Deals damage to any entity that deals damage to an entity with thorns.
- Channeling now increases the rate of cooldown timers rather than instantly refreshing all slots.
- Coin sprites have been updated.
- Removed (almost) all dependencies on precise mouse position, allowing for easier implementation of controller support in future versions.
- Updated input system.
Bug Fixes
- Fixed a bug causing PlayAction modifiers containing ApplyStatusEffect actions to apply status effects to the attack's projectile instead of the player.
- Fixed a bug causing aim direction causing various projectiles to be oriented incorrectly.
- Fixed a bug causing the sprites of some projectiles to appear much larger than it's hitbox
- Fixed a bug causing projectile spread to lose all randomization.
- Fixed a bug causing the Shatter modifier to work improperly.
- Fixed a bug causing several single-use chord effects to fire every time a projectile was spawned.
- Fixed a bug causing floors to be lit incorrectly.
- Fixed a bug allowing cards to be selected and played while the game is paused.
- Fixed a bug causing doors to stop you when you walk through them.
- Fixed a bug causing the camera to occasionally be positioned improperly when moving between rooms.
- Fixed a bug causing player animations to display improperly.
- Fixed a bug causing cards to partially retain the damage icons from cards in previous booster packs.
Cardificer
A deck-building dungeon crawler with cards that can be freely combo'd together.
Status | In development |
Authors | Orhu, Rivercloud, JDMFK, Stephie Hansen, MattCallahanAudio, zakispie, Hero's Code, LiamHealey, roshellepixelle, Hexrin1, Melvinmiik, SydneyRoberts, HuyP.Nguyen, Sheppin, ArtByNooka, tinythanos, Kyle Waldon, ShangusBurger, Emmelinee |
Genre | Action, Adventure |
Tags | Deck Building, Dungeon Crawler, Roguelike |
Languages | English |
More posts
- Changelog — v0.2.2Jul 20, 2023
- Changelog — v0.2.1Jul 19, 2023